A hybrid level-of-detail representation for large-scale urban scenes rendering

نویسندگان

  • Shengchuan Zhou
  • Innfarn Yoo
  • Bedrich Benes
  • Ge Chen
چکیده

A novel hybrid level-of-detail (LOD) algorithm is introduced. We combine point-based, line-based, and splat-based rendering to synthesize large-scale urban city images. We first extract lines and points from the input and provide their simplification encoded in a data structure that allows for a quick and automatic LOD selection. A screen-space projected area is used as the LOD selector. The algorithm selects lines for long-distance views providing high contrast and fidelity of the building silhouettes. For medium-distance views, points are added, and splats are used for close-up views. Our implementation shows a 10 speedup as compared with the ground truth models and is about four times faster than geometric LOD. The quality of the results is indistinguishable from the original as confirmed by a user study and two algorithmic metrics. Copyright © 2014 John Wiley & Sons, Ltd.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Title of Thesis: Rendering of Multi-resolution Graphics Models Captured from Images Rendering of Multi-resolution Graphics Models Captured from Images

In both computer graphics and computer vision, scenes and objects must be represented mathematically in some way. Representations tailored to ease scene acquisition in vision, may be inefficient to render. Likewise, models designed specifically for efficient rendering may be difficult, if not impossible, to capture from cameras. In this thesis, we explore potential graphical models which are bo...

متن کامل

Adaptive level of detail with occlusion culling

Many techniques have been developed in order to accelerate the visualization of large triangle meshes. Level of Detail techniques can be used to create view-dependent approximations of wide range scenes with low occlusion, such as landscapes. For highly occluded scenes there exist many occlusion culling techniques, which discard occluded parts of the scene before rendering. This can drastically...

متن کامل

View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail

We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely high geometric level of detail but on the downside they also consist of billions of polygons which makes it infeasible to even store them as explicit polygonal meshes. Moreover...

متن کامل

3D Building Generalisation and Visualisation

The advances in the automatic acquisition of 3D geospatial data has lead to large-scale urban landscape models that can easily consist nowadays of thousands of building objects. For a photo-realistic visualisation, each building model has a number of highly detailed façade textures associated with. Because of the vast amount of objects and façade images, a brute-force rendering approach is not ...

متن کامل

Coarse View-Dependent Levels of Detail for Hierarchical and Deformable Models

While a large amount of work is geared towards multi-resolution modeling and rendering, the presented methods work almost exclusively with static models and scenes. The ASLOD (Animated Smooth Level Of Detail) approach presented in this paper is capable of rendering animated scenes consisting of mixtures of conventional and multiresolution models. It features coarse view-dependent multi-resoluti...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Journal of Visualization and Computer Animation

دوره 25  شماره 

صفحات  -

تاریخ انتشار 2014